Include file:
#include "mcrl2/pbes/pbesbddsolve1.h
mcrl2::pbes_system::
bdd_parity_game
¶mcrl2::pbes_system::bdd_parity_game::
even
¶mcrl2::pbes_system::bdd_parity_game::
odd
¶mcrl2::pbes_system::bdd_parity_game::
m_all_variables
¶mcrl2::pbes_system::bdd_parity_game::
m_E
¶mcrl2::pbes_system::bdd_parity_game::
m_even
¶mcrl2::pbes_system::bdd_parity_game::
m_initial_state
¶mcrl2::pbes_system::bdd_parity_game::
m_next_substitution
¶mcrl2::pbes_system::bdd_parity_game::
m_next_variables
¶mcrl2::pbes_system::bdd_parity_game::
m_odd
¶mcrl2::pbes_system::bdd_parity_game::
m_prev_substitution
¶mcrl2::pbes_system::bdd_parity_game::
m_priorities
¶mcrl2::pbes_system::bdd_parity_game::
m_use_sylvan_optimization
¶mcrl2::pbes_system::bdd_parity_game::
m_V
¶mcrl2::pbes_system::bdd_parity_game::
m_variables
¶info
(const bdd &x, const std::string &msg, const bdd &variables) const¶all_variables
() constattractor
(bool player, const bdd &A)¶bdd_parity_game
(const bdd &variables, const bdd &next_variables, const bdd &all_variables, const bdd_substitution &next_substitution, const bdd_substitution &prev_substitution, const bdd &V, const std::vector<bdd> &E, const bdd &even_nodes, const bdd &odd_nodes, const std::map<std::uint32_t, bdd> &priorities, const bdd &initial_state, bool use_sylvan_optimization = false)¶edges
() consteven_nodes
() constgame_size
() constinitial_state
() constmaximum
() constnext_variables
() constnodes
() constodd_nodes
() constpredecessor
(bool player, const bdd &U, bool optimized = false)¶print
() constpriorities
() constreachable_vertices
(const bdd &U)¶reachable_vertices_default
(const bdd &U)¶remove
(const bdd &A)¶reverse_substitution
() constsubstitution
() constvariables
() constzielonka
()